[Devlog #1] 2D Stealth Platformer – AI, Hiding & First Enemy


Hey everyone, this week I started working on a 2D stealth platformer in Godot 4.3. This project is my way of getting back into game development, and I plan to complete it in 8 weeks alongside my full-time job—or longer if I feel the idea has potential.

So far, I’ve implemented the basic player movement. The player can walk and crouch, with crouching being an important mechanic for hiding. In certain areas, crouching makes the player undetectable to enemies, adding a core stealth element to the game.

I also created the first enemy, the Sentinel. It patrols between two points and will start chasing the player if it spots them. If the player manages to escape, the Sentinel returns to its patrol route. To make stealth more interesting, the enemy completely ignores the player if they are crouched in a designated hiding spot. Right now, the AI works decently, but I still have a lot of refining to do.

My next focus is building a small test level with proper assets and improving the AI, possibly by adding distractions or more advanced detection mechanics.

If you have experience working on stealth games, I’d love to hear what mechanics worked well for you. Also, I’m looking for a good cyberpunk-style Sentinel sprite—if you have any recommendations, let me know.

Get Stealth 2D Game - Title TBA

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